Casting Time 1 standard action
Components V, S, M (powdered hematite worth 500 gp)
Range Medium (100 ft. + 10 ft./level)
Targets all creatures in a 20-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
This enchantment causes all targets within range to become utterly insensible. A target succumbing to sensory deprivation effectively becomes blinded and deafened, and the target also feels no pain. In addition to blindness and deafness, the target incurs a �8 penalty on all saves, as it cannot react appropriately to any stimuli.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.