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Ray Of Life Suppression

Ray of Life Suppression

School necromancy; Level sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect ray of ley energy
Target one living creature
Duration instantaneous
Saving Throw Fortitude half; Spell Resistance yes

DESCRIPTION

A coruscating ray springs from your hand and disrupts a creature’s life spark, weakening it. You must succeed on a ranged touch attack to strike a target.

The target takes Constitution damage equal to 1d6+1/two caster levels (maximum 1d6+5). The target loses any temporary Constitution bonuses, such as from a barbarian’s rage ability or from bear’s endurance, first.

Treat temporary losses to Constitution as ability damage for the spell’s duration.

This spell cannot drop a target’s Constitution below 1. A successful Fortitude save reduces this spell’s Constitution damage by half. This penalty does not stack with itself. If a creature is the target of multiple ray of life suppression spells, simply apply the highest such penalty that would affect it.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.