Casting Time 1 standard action
Components V, S
Range 60 ft.
Target one creature/round
Duration concentration up to 6 rounds
Saving Throw see text; Spell Resistance yes
You generate a red and an orange prismatic ray in a 60- ft. line on the first round, and then yellow, green, indigo, and violet rays in the following rounds, provided you keep concentrating. You may target different creatures with the rays each round, but only one new color is generated each round. The different rays’ effects are the same as described in prismatic spray.
Mythic: You need not continue concentrating to generate the yellow, green, indigo, and violet rays in the following round, but instead you must spend a swift action to fire the rays at your targets.
Augmented (6th): You can expend an additional two uses of mythic power to generate up to three rays of your choice each round. On the first round, you generate the rays when you cast the spell. In subsequent rounds, you can generate the rays as a swift action. You can only generate each of the different types of rays once.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.