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Heavy Chains

Heavy Chains

School conjuration (creation) [earth]; Level druid/shaman 3, ranger 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw see text; Spell Resistance no

DESCRIPTION

You conjure dense tendrils of earth that drag and impede your target’s movement. You must succeed on a ranged touch attack. If hit, the target is staggered and entangled, and it can no longer take move actions, use items, or cast spells with material components, though it can defend flat-footed.

The target may make a Strength or Escape Artist check to remove the entangled condition. The DC for this check is the DC for the spell +4.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.