Casting Time 1 standard action
Components S, M, DF
You compel an undead creature to remain in or under the earth, and ideally in its grave or sarcophagus (if this spell is cast on a creature currently resting in its grave, mausoleum, or coffin, it suffers a �3 circumstance penalty to its saving throw). The creature can still speak, cast spells, and even attack creatures within reach, but it cannot leave the location it is bound to. If attacked, the creature is entitled to an immediate additional saving throw for each attack, with a +1 cumulative bonus for each further attack.
Mythic: The binding is permanent.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.