Casting Time 1 standard action
Components V, S, DF
Target one non-magical shield
Saving Throw none; Spell Resistance no
The next wooden or iron shield you hit in combat crumbles into sawdust and rust. Magic shields are immune to this spell.
Alternately, you may employ doom of the cracked shield in combat as a melee touch attack. Doom of the cracked shield used in this way instantaneously destroys 2 points of AC gained from armor, but this effect only works once per opponent, and it ends the spell.
Mythic: By spending a use of mythic power, you make magical shields susceptible to this effect.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.