Casting Time 1 standard action
Components V, S
The target appears to be slightly farther away than it actually is. If an opponent fails its Will save when interacting with the target, it perceives the creature to be 5 ft. farther away. This enables the target to cast a spell or use a ranged weapon without provoking an attack of opportunity. a creature that believes the illusion will automatically miss if it attempts to attack with a reach weapon.
Additionally, Tiny or smaller creatures appear to be in an adjacent space rather than the same space.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.