Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./level)
Targets creatures in a 20-ft.-by-20-ft. area; see text
Duration 1 round/2 levels
Saving Throw Fort half; see text; Spell Resistance yes
You create greenish-orange flames that burn in the area you designate; they burn undead, aberrations, and evil outsiders while leaving other creatures mostly unharmed. The magical flames inflict 1d12 hp fire damage for every 2 levels you possess. Creatures of the affected types that are caught in the flames or move into the affected area receive a save against the damage each round they are in the area of effect. Creatures in the area when the flames first ignite must make a Will save or attempt to flee the area for one round.
Creatures of other types that are caught in or enter the area must also make a Fort save, but they suffer no damage on a successful save and 1 hp fire damage on a failed save. Cleansing conflagration cannot be doused by mundane or magical water, but it can be doused by dispel magic and other such spells.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.