Casting Time 1 standard action
Components V, S, M (a working clock)
This spell moves the target forward or backward in time but not space. Instead, space moves around the creature, depositing it directly east or west from its starting point. The target may move forward or backward 1 min. per caster level, each minute equaling 15 miles. If too close to the edge of the world, chrono location transports the target into space.
A caster who travels into the past and prevents themselves from ever casting chrono location must make a Fortitude save DC 20 as the two essences merge. a failed save destroys the caster, while a successful save renders the caster sickened and exhausted for one week.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.