Casting Time 1 standard action
Components V, S
Make a melee touch attack against a creature with a number of HD no more than 50% higher than your caster level. If the attack hits, you conjure chaotic pulsating waves of energy within the creature and yourself. After a brief moment that seems to last forever, you and the creature’s current hp total changes.
Roll on the following table, adding or subtracting your caster level from the roll if desired, and apply the result to both yourself and the target creature.
Roll percent (%) dice.
d% Hit Point Flux
01-09 Current hp changes to 0.
10-39 Current hp changes to 1.
40-69 Current hp changes to 25% of maximum hp total.
70-84 Current hp changes to 50% of maximum hp total.
85-94 Current hp changes to 75% of maximum hp total.
95-99 Current hp changes to 100% of maximum hp total.
Range close (25 ft. +5 ft./2 levels)
Target You and one creature/level, neither of which can be more than 30 ft. apart
This spell functions like chaotic vitality except that this spell affects multiple creatures. You only roll on the chart once; this roll affects all targets that fail their save.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.