Casting Time 1 standard action
Components V, S, F/DF (a miniature golden trumpet worth 100 gp)
Range medium (100 ft. + 10 ft./level)
Effect all creatures in a 30-ft. radius
Saving Throw Fortitude partial; Spell Resistance yes
A great blaring of trumpets from on high blasts down upon the area you designate. All evil creatures within the area of effect take 1d6 hp damage per caster level (maximum of 15d6 hp damage) and are blinded and deafened for 2d4 rounds. a successful Fortitude save halves the damage and reduces the blindness and deafness to 1d4 rounds.
A successful save reduces the damage to one-quarter the total and negates the blinding and deafening effects. Good-aligned creatures are not affected by this spell.
Half the damage this spell causes is sonic damage. The other half results directly from divine power and is not reduced by resistance to sonic-based attacks.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.