Casting Time 1 standard action
Components V, S,
This spell gives any affected creature a burrow speed of 10 ft. per round. When the spell’s duration ends, the target becomes exhausted and cannot have this spell cast on it again until it loses this condition. The targets can burrow through dirt, stone, or any kind of earth except for metal. The burrowing leaves behind a tunnel the same size as the target (Small, Medium, Large, and so on) and disturbs the ground with ripples if it is within 20 ft. of the surface.
A move earth spell cast on the target while burrowing flings the target back 20 ft., stunning the creature for 1d4 rounds unless it succeeds on a DC 15 Fortitude save. Evil overlords and taskmasters often employ multiple casters to speed up mining operations using this spell.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.