Casting Time 1 standard action
Components V, S, F (fang of a serpent)
Range close (25 ft. +5 ft./2 levels)
Target one object or creature
Duration 1 round/level
Saving Throw see text; Spell Resistance no
You summon a small sphere of energy to breach doors, walls, objects, or to attack creatures. You must succeed on a ranged touch attack to hit a target. The sphere deals 2d6 hp acid damage + 1d6 every two levels beyond 4th. Living creatures may make a Fortitude save to halve the damage. a breaching sphere can reduce the hardness of objects it touches. For casters up to 9th level, it negates 5 hardness; for casters 10th to 14th level it negates 10 hardness; and for casters 15th level or higher it negates 15 hardness.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.