Casting Time 1 standard action
Components V, S
Range 60 ft.
Area cone-shaped burst
Saving Throw Reflex half; Spell Resistance yes
Jagged shards of bone burst from your hand, dealing 1d6 hp piercing damage per caster level (maximum 15d6) to all creatures within the burst. Living creatures affected by the bone shards also sustain an additional 1d4 hp bleed damage each round. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The bone shards vanish immediately after hitting or missing their target.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.