Casting Time 1 standard action
Components V, S, M (four intact bones)
This spell transforms all metal in a contruct’s body into bone. Though easily mistaken for a skeleton, it is not undead, and it retains all statistics and abilities with the exception of any natural armor bonus. Bone’s relative lightness grants the construct several enhancement bonuses. While the spell is in effect, the construct’s land speed is doubled and it gains a +10 bonus to Climb checks as well as to Acrobatics checks made for jumps or falls.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.