Casting Time 1 standard action
Components V, S, DF (drop of quarry’s blood)
Duration 10 min./level
By touching a drop of your quarry’s fresh blood (spilled within the past hour), you can follow its trail unerringly across land or through water, no matter how fast you are moving. If your quarry takes flight, you can follow the trail from the ground or through the air if you have means to fly.
If your quarry moves magically (such as through a dimension door or teleport spell), you sense its trail as a straight line from where the magical movement started to where it ended, though the line may lead through impassable barriers. This spell even reveals a druid’s path, regardless of the trackless step ability.
Successful spells, item effects or other effects that prevent scrying also prevent this spell’s effects. In addition, if you quarry moves to another plane, its trail suddenly ends.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.