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Animate Ghoul

School necromancy [evil]; Level antipaladin 2, cleric/oracle 2, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (piece of rotting flesh and an onyx gemstone worth 100 gp)

EFFECT

Range touch
Target one corpse
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

You raise one humanoid corpse as a ghoul under your control. As long as the corpse is a Medium humanoid, it rises as a standard ghoul, regardless of any class levels, HD, or abilities it had in life. This spell can also be used on a Small humanoid to create a Small ghoul. If you are 11th level or higher, it can be used on the corpse of a Large humanoid to create a Large ghoul. If you are at least 13th level, this spell can be used to create a ghast instead, but the material component changes to an onyx gemstone worth at least 200 gp.

Undead created by this spell are loyal to the caster, but are subject to the usual Hit Dice limit for the number of undead that can be controlled (as per animate dead).

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.