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Animate Construct II Through IX

Animate Construct II Through IX

These spells are identical to animate construct I but are of 2nd through 9th level and animate constructs as shown in the animated constructs list.

Animate Dead I

School necromancy (animation); Level cleric/oracle 1, sorcerer/wizard 1

CASTING

Casting Time 1 round
Components V, S, M/DF (fistful of graveyard soil or a tombstone fragment)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one or more animated undead
Targets corpses, no two of which can be more than 30 feet apart [see below]
Duration 1 round/level (D)
Saving Throw Will negates (object); Spell Resistance no

DESCRIPTION

1st Level Animated object, Tiny Clockworks overseer Clockworks scout Clockwork spy 2nd Level Animated object, Small Clockwork scullion Clockwork servant Clockworks warrior Homunculus 3rd Level Animated object, Medium Caryatid column Golem, junk, Necrophidius, rattler 4th Level Animated object, Large Clockwork choker Clockwork soldier, Clockwork steed Clockwork watchman Graven guardian Terra-cotta soldier 5th Level Animated object, Huge Golem, bone Golem, woodTOH Tupilaq 6th Level Animated object, Gargantuan (2) Clockwork mage Tophet Taotieh 7th Level Animated object, Colossal (2) Clockwork leviathan Juggernaut 8th Level Clockwork dragon Steam golem Golem, brass Golem, cannon 9th Level Clockwork goliath Golem, greater stone (2)

Animated Constructs Level/Construct Source

This spell temporarily infuses the remains of a once-living creature with negative energy, animating it in a mockery of its former life. The resulting undead creature acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions within the limits of the creature to obey or understand.

The spell animates one of the creatures from the 1stlevel list on the accompanying table. You choose which kind of undead to animate, and you can change that choice each time you cast the spell.

To animate a particular type of undead, the correct remains must be available for each creature created.

Remains must be mostly intact. A soul is present in any corporeal remains for which the creature has not been resurrected or previously animated as an undead. A soul can also be obtained from trap the soul, magic jar, or similar magic.

Unlike most spells, line of effect is not required to animate the remains, as long as their location is known.

This allows a body to be animated in its grave. An animated undead cannot summon or otherwise conjure another creature, create spawn, or use any teleportation or planar travel abilities.

When you use an animation spell to create an air, chaotic, earth, evil, fire, good, lawful, or water subtype creature, it is a spell of that type. Within the area of a desecrate spell, the duration of animate dead I is doubled.

Animate Dead II

School necromancy (animation); Level cleric/oracle 2, sorcerer/wizard 3

DESCRIPTION

This spell functions like animate dead I, except that you can animate one creature from the 2nd-level list or 1d3 of the same option from the 1st-level list.

Animate Dead III

School necromancy (animation); Level cleric/oracle 3, sorcerer/wizard 4

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 3rd-level list or 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 of the same option from the 1st level list.

Animate Dead IV

School necromancy (animation); Level cleric/oracle 4, sorcerer/wizard 5

DESCRIPTION

This spell functions like animate dead I, except that you can animate one creature from the 4th-level list or 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 of the same option a lower level list.

Animate Dead V

School necromancy (animation); Level cleric/oracle 5, sorcerer/wizard 6

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 5th-level list or 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 of the same option from a lower level list.

Animate Dead VI

School necromancy (animation); Level cleric/oracle 6, sorcerer/wizard 7

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 6th-level list or 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 of the same option from a lower level list.

Animate Dead VII

School necromancy (animation); Level cleric/oracle 7, sorcerer/wizard 8

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 7th-level list or 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 of the same option from a lower level list.

Animate Dead VIII

School necromancy (animation); Level cleric/oracle 8, sorcerer/wizard 9

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 8th-level list or 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 of the same option from a lower level list.

Animate Dead IX

School necromancy (animation); Level cleric/oracle 9

DESCRIPTION

This spell functions like animate dead I except that you can animate one creature from the 9th-level list or 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 of the same option from a lower level list.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.