Home >Magic >Spells (3rd Party) >Ascension Games, LLC >

Mark of the Golem

School transmutation; Level sorcerer/wizard 7, vanguard 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target construct touched
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You touch a construct and alter the fabric of magic that animates it, rebinding it in such a way that it becomes impervious to magic like a golem.

This spell grants a touched construct a golem’s immunity to magic ability. Any spells that allow for spell resistance fail outright on the subject. However, the construct gains the weaknesses of a single type of golem, chosen by you at the time of casting. It must be a type of golem that you know of, and must be one that has a list of spells that bypass its magic immunity.

The construct gains a mark on its chest that represents what kind of golem you designated for mark of the golem. This mark can be identified using Knowledge checks as if identifying the golem it represents; identifying the mark lets a creature know what spells work on the construct.

This spell cannot be cast on a construct that already has the immunity to magic ability.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore