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Armament Reservoir

School transmutation; Level magus 2, sorcerer/wizard 2, vanguard 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target weapon or armor touched
Duration 10 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

This spell allows a creature to channel spells through his equipment, granting the touched armor or weapon the spell storing property. The wielder can use this special property multiple times throughout the duration.

Multiple spell storing effects on a given piece of equipment do not stack. If a spell is stored in the armor or weapon when armament reservoir ends or is dispelled, the stored spell dissipates harmlessly to no effect. You cannot cast this spell on an unarmed strike or a natural weapon, such as a claw.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore