Temporary Enchantment I

School evocation; Level cleric/oracle 4, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
ComponentsV, S, F

EFFECT

Range touch
Target weapon touched
Duration 1 round/level
Saving Throw none; Spell Resistance none

DESCRIPTION

Temporary Enchantment I allows a caster to temporarily enchant a weapon. The weapon must be touched, and one of the following enchantments can be temporarily placed on the weapon: Bane, Flaming, Frost, Shock, Ghost Touch, Ki Focus — or a weapon can be temporarily enchanted to act as one of the following materials: Adamantine, Cold iron, Silver.

Only one enchantment can be active at a time. Temporary enchantments do not stack with permanent enchantments of the same name or type (a weapon could not be Bane against undead twice, gaining twice the bonus, but a weapon with a permanent Bane against dragons, could be temporarily enchanted against undead).

Temporary Enchantment II

School evocation; Level cleric/oracle 5, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, F

EFFECT

Range see text
Target one weapon
Duration see text
Saving Throw none; Spell Resistance none

DESCRIPTION

Temporary Enchantment II allows a caster to temporarily enchant a weapon in one of four ways:

1) A weapon can be touched and enchanted with one of the following enchantments: Anarchic, Axiomatic, Holy, Unholy. This enchantment lasts for 1 round/level. Weapons cannot have opposing alignment enchantments active at the same time (a permanent Holy sword could not be temporarily enchanted to be Unholy, but it could be temporarily enchanted to be Axiomatic).

2) Weapons may be enchanted as in Temporary Enchantment I, but the range is 5 ft/level and the caster must make a ranged touch attack against the target to enchant their weapon.

3) Weapons may be enchanted as in Temporary Enchantment I, but the duration is 2 rounds/level.

4) Weapons may be enchanted as in Temporary Enchantment I, but each weapon may be enchanted twice with different effects (a short sword could be temporarily enchanted to be both Bane vs aberrations and Ghost Touch).

Temporary Enchantment III

School evocation; Level cleric/oracle 6, sorcerer/wizard 5

CASTING

Casting Time 1 standard action
Components V, S, F

EFFECT

Range see text
Target one weapon
Duration see text
Saving Throw none; Spell Resistance none

DESCRIPTION

Temporary Enchantment III allows a caster to temporarily enchant a weapon in one of four ways:

1) A weapon can be touched and enchanted with one enchantment each from Temporary Enchantment I and Temporary Enchantment II, or with three enchantments from Temporary Enchantment I, duration is 1 round/level.

2) Weapons may be enchanted as in Temporary Enchantment II (section 1), but the range is 5 ft/level and the caster must make a ranged touch attack against the target to enchant their weapon.

3) Weapons may be enchanted as in Temporary Enchantment I, but the duration is 1 minute/level.

4) Weapons may be enchanted as in Temporary Enchantment II (section 1), but the duration is 2 rounds/level.

Temporary Enchantment IV

School evocation; Level cleric/oracle 7, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, F

EFFECT

Range see text
Target one weapon
Duration see text
Saving Throw none; Spell Resistance none

DESCRIPTION

Temporary Enchantment IV allows a caster to temporarily enchant a weapon in one of four ways:

1) A weapon can be enchanted with one enchantment each from Temporary Enchantment I and Temporary Enchantment II (section 1) (or with three enchantments from Temporary Enchantment I), with the range equal to 5 ft/level and the caster must make a ranged touch attack against the target to enchant their weapon and a duration of 1 round/level or with range of Touch and a duration of 2 rounds/level.

2) Weapons may be enchanted as in Temporary Enchantment II (section 1), but the range is 5 ft/level and the caster must make a ranged touch attack against the target to enchant their weapon and the duration is 2 rounds/level.

3) Weapons may be enchanted as in Temporary Enchantment II (section 1, 2, 4) , but the duration is 1 minute/level.

4) Weapons may be enchanted as in Temporary Enchantment II (section 1), but each weapon may be enchanted twice with different effects or a weapon can be enchanted with one effect from Temporary Enchantment II (section 1) and two effects from Temporary Enchantment I (a flail could be temporarily enchanted to be both Holy and Axiomatic).

Section 15: Copyright Notice

Tome of Secrets, Copyright 2009, Adamant Entertainment, Inc. Authors: Walt Ciechanowski and Gareth-Michael Skarka.

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