Home >Magic >Spells (3rd Party) >4 Winds Fantasy Gaming >

Serenity

School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 1, paladin 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 50 ft.
Area you and all allies within a 50-ft. burst, centered on you
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

Serenity fills your allies with a grounding sense of calm and well-being, granting them a +1 bonus to Will saves for the spell’s duration.

Serenity, Greater

School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 3, paladin 3

DESCRIPTION

This spell functions as serenity, except that the bonus to Will saves is increased to +3. In addition, due to the confidence boost from the strong sense of well-being, you or any of your allies gain a +5 bonus to any Diplomacy checks made for the duration of the spell, and anyone making an Intimidate check against you or your allies suffers a -5 penalty to their check.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.