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Projection

School evocation; Level cleric 6, sorcerer/wizard 7, hedge witch 6

CASTING

Casting Time 1 standard action
Components V, S, M (a small piece of a broken mirror and a short piece of fine copper wire)/DF

EFFECT

Range see text
Target one creature
Duration 1 round; see text
Saving Throw none; Spell Resistance no

DESCRIPTION

You are able to contact a creature you are familiar with and send them a message of 50 words or less. In addition, you can send the target creature up to five distinct mental “pictures” of things you have seen with your own eyes — a landmark indicating your location, the state of a battlefield, etc. The subject recognizes you if it knows you. It can, if it wishes, respond immediately with a 50-word response of its own. To include mental images with its response, the target must have an Intelligence score of at least 6.

If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the projection does not arrive. (Local conditions on other planes may worsen this chance considerably.)

Section 15: Copyright Notice

Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.