Casting Time 1 standard action
Components V, S, M (a shard of glass and a pinch of powdered silver)
Range close (25 ft. + 5 ft./2 levels)
Effect wall of mirrored glass whose area is up to one 10-ft. square/level
Duration 10 min. + 1 min./level (D)
Saving Throw none; Spell Resistance no
An immobile, shimmering wall of strong glass springs into existence. To you and all others on your side of the wall, looking through it is much like looking through a dirty window — things and creatures seen through it are only slightly distorted. For creatures on the opposite side of the wall, it is instead a mirror, and they see only themselves if they try to look through it. Nothing physical can pass through an unbroken mirrored wall. Spells can be cast through the window side. Spells, gaze attacks, and breath weapon attacks from the mirrored side are reflected back at those who cast them. Ethereal creatures cannot pass through the wall.
The mirrored wall is 1/2 inch thick per four caster levels. Each 10-foot square of glass has 10 hp per 1/2 inch of thickness. Creatures can hit the wall automatically. A section of the wall whose hp total drops to zero is breached. A section can also be breached with a single attack with a corresponding Strength check of DC 20 + 2 per 1/2 inch of thickness.
Any creature stepping through a breach in the glass takes 2d6 points of damage from the sharp edges.
A mirrored wall can be destroyed by disintegrate, a sphere of annihilation, or a rod of cancellation.
A destroyed mirrored wall crumbles into a pile of harmless powder.
Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.