Casting Time 1 standard action
Components V, S, M (a drop of water)
Range close (25 ft. + 5 ft./2 levels)
Effect horizontal plane of ice whose area is up to one 5 ft. square/level
Duration 1 min./level (D)
Saving Throw Reflex negates; see text; Spell Resistance no
A thin sheet of perfectly smooth ice spreads out over the ground or floor in the area you designate. Any creature standing on the ice when it appears — or that steps on the ice — must make a Reflex save or fall prone. Those that do fall down take 1d4 points of cold damage. Those that make their saves do not take damage, but are limited to movement at half their normal speed across the ice.
Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.