Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect 2 to 5 summoned hell hounds
Duration 24 hours
Saving Throw none; Spell Resistance no
You summon 1d4+1 hell hounds to serve you for a 24-hour period. The hell hounds can act as guard dogs, wardogs, or in any other capacity you desire, so long as it is a function that dogs normally can act in. Hell hounds will easily become bored and restless if not presented with something active to do; if the hounds grow restless, you must make a Will save or lose control of them. If you lose control of the hounds, there is a 50% chance they will simply return to the hells, but there is also a 50% chance that they will go into a frenzy and attack everything in sight. If you have ranks in Intimidate, you can add your Intimidate bonus to your Will save.
The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.