Home >Magic >Spells (3rd Party) >4 Winds Fantasy Gaming >

Detect Disease

School divination; Level cleric/oracle 2, druid 2, paladin 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

You are able to sense the presence of disease. The amount of information revealed depends on how long you study the particular area or subjects.

1st Round: Detect the presence or absence of disease.

2nd Round: Learn the number of diseased creatures within the area of effect.

3rd Round: Learn the condition and location of each infected creature. You know the type of infection, the incubation period, and the damage the disease causes.

Conditions: For the purposes of this spells, the categories of condition are as follows:

Incubating: The creature has the disease, but is not yet showing symptoms.

Infected
: The creature has the full-blown disease, and is usually visibly ill.

Immune but Transmitting: The creature is carrying the disease and can pass it to others, but for whatever reason does not have the disease itself.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.