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Bleeding Wound

School necromancy; Level cleric/oracle 4

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of your own blood)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round/level, and until target is healed; see text
Saving Throw Fortitude half, Will negates (see text); Spell Resistance yes

DESCRIPTION

With a successful ranged touch attack, you cause the target to bleed easily and in copious amounts. Each wound the target receives from a slashing or piercing weapon for the duration of the spell, as well as any open wounds the target already had at the time of casting, will bleed 1 hp per round; bleeding will continue after the spell ends until the target either receives magical healing or dies from blood loss.

Bleeding Wound, Mass

School necromancy; Level cleric/oracle 8

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of your own blood)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level, and until target is healed; see text
Saving Throw Fortitude half, Will negates (see text); Spell Resistance yes

DESCRIPTION

With a successful ranged touch attack, you cause the target to bleed easily and in copious amounts. You have to make a ranged touch attack vs. each target. Each wound the target receives from a slashing or piercing weapon for the duration of the spell, as well as any open wounds the target already had at the time of casting, will bleed 1 hp per round; bleeding will continue after the spell ends until the target either receives magical healing or dies from blood loss.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.