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Animate Body Part


School necromancy [evil]; Level bard 4, cleric/oracle 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one severed body part
Duration 1 round/level
Saving Throw none; Spell Resistance no

Animated Body Part CR 1

XP 800
N Tiny construct
Init +2; Senses blindsight; Perception -5

DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 Size, +2 natural)
hp 5 (1d8)
Fort +0, Ref +2, Will -5
Immune construct traits

OFFENSE

Speed 20 ft.
Melee claw +4 (1d3 +1)

STATISTICS

Str 12, Dex 14, Con —, Int —, Wis 1, Cha 1
Base Atk +1; CMB +1; CMD 11

ECOLOGY

Environment any
Organization solitary
Treasure none

This creature is a severed body part: a hand, arm, foot, or leg that has been animated with an animate body part spell which has been made permanent with a permanency spell. If it attacks the character to which it belonged, it receives a +2 bonus to Armor Class.

An animated body part qualifies as a neutral evil improved familiar that can be taken at 3rd level.

DESCRIPTION

You bring life back into a severed body part: a hand, arm, foot, or leg. It quickly develops a new manner of movement and attacks whatever targets you designate. Designating a target is a free action. An animated body part cannot have been severed for longer than an hour for the spell to work. If it attacks the character to which it belonged, it receives a +2 bonus to Armor Class.

This spell cannot animate body parts still attached to a creature. Animate body part can be made permanent with a permanency spell. If so, it qualifies as a neutral evil improved familiar that can be taken at 3rd level.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.