Price 300 gp; Slot none; CL 3rd; Weight 2 lbs.; Aura faint conjuration
This brightly labeled bottle or waterskin could appear to contain any number of different beverages, from absinthe to wine. However, it’s actually a magical trap, and when the bottle is opened, a spider swarm pours out. The swarm stays in the area for 3 rounds, then disappears. Detecting that the bottle is trapped requires a successful DC 25 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 25 Disable Device check.
After being triggered, the trapped beverage remains a mundane bottle or wineskin.