Bag of Tricks

Aura faint (gray or rust) or moderate (tan) conjuration; CL 3rd (gray), 5th (rust), 9th (tan)

Slot —; Price 3,400 gp (gray); 8,500 gp (rust); 16,000 gp (tan)

DESCRIPTION

This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.

Each of the three kinds of bags of tricks produces a different set of animals. Use the following table to determine what animals can be drawn out of each.

Gray Bag Rust Bag Tan Bag Aquamarine Bag
d% Animal d% Animal d% Animal d% Animal
01–30 Bat 01–30 Wolverine 01–30 Grizzly bear 1-30 King crab
31–60 Rat 31–60 Wolf 31–60 Lion 31-60 Seal
61–75 Cat 61–85 Boar 61–80 Heavy horse 61-80 Dolphin
76–90 Weasel 86–100 Leopard 81–90 Tiger 81-90 Octopus
91–100 Riding dog 91–100 Rhinoceros 91-100 Squid

The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to 10 Animals can be drawn from the bag each week, but no more than two per day.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Spells summon nature’s ally II (gray and aquamarine), summon nature’s ally III (rust), or summon nature’s ally V (tan); Cost 1,700 gp (gray), 2,250 gp (Aquamarine), 4,250 gp (rust), 8,000 gp (tan)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Aquatic Adventures © 2019, Paizo Inc.; Authors:

scroll to top