Whenever the wearer makes a melee touch attack, she deals 1d6 points of fire damage. If the wearer wields a weapon or makes an attack with an unarmed strike, that attack gains the flaming weapon special ability.
When demonic smith’s gloves are used during the construction of armor or weapons, they grant their wearer a +4 competence bonus on the relevant Craft checks. If the wearer rolls a natural 1 while benefiting from this bonus, the gloves become non-magical until the wearer crafts at least five masterwork items and then destroys them in the name of the demon lord.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.