Elemental Augmentations

Some intentionally infuse their own bodies with elemental energy, permanently imbuing parts of themselves with primordial forces. Once a commonplace devotion to elemental forces, elemental augmentations are now a rare art known to only a few specialists. Elementalists command high prices to augment eager recipients with elemental energy, but not all have the requisite expertise—accidents are distressingly common.

Elemental augmentations affect a specific portion of the recipient’s body, aligning it with the designated element.

These augmentations grant the recipient powerful abilities, but they often come with side effects as the recipient’s body becomes elementally unbalanced. The alteration is permanent; once a body part has been elementally augmented, the granted effect can be removed only by removing the augmented body part. Removal deals 1d6 points of Constitution damage and could have other effects as well, such as blindness or lameness, as determined by the GM. A body part that has been elementally augmented cannot receive another elemental augmentation, even of the same type.

An elemental augmentation must be crafted or purchased just like any other magic item, but it is inert until used to augment a willing recipient. Elementally augmenting a body part requires 1 hour, and the recipient must succeed at a DC 18 Fortitude save or the elemental energies fail to integrate with his body. Whether he succeeds or fails, the recipient takes 2 points of Constitution damage from the augmentation attempt.

The following are some common elemental augmentations.

Blazing Eyes

Price 42,000 gp; Slot none; CL 13th; Weight —; Aura strong transmutation

DESCRIPTION

The recipient’s eyes are blazing orbs of fire. The recipient can cast spells with the fire descriptor as if they were modified by the Silent Spell and Still Spell feats. This does not increase their level or casting time. The recipient cannot use this ability if she is blinded or if her eyes are closed. The recipient’s eyes shed light like a candle; this light cannot be concealed unless the recipient closes or covers her eyes. The recipient cannot benefit from darkvision from any source, even a racial trait or class feature.

This elemental augmentation cannot be applied to a creature without eyes.

CONSTRUCTION REQUIREMENTS

Cost 21,000 gp; Feats Craft Wondrous Item, Silent Spell, Still Spell; Spells faerie fire or scorching ray; Special creator must have 13 ranks in Knowledge (planes)

Blazing Hand

Price 16,000 gp; Slot none; CL 10th; Weight —; Aura moderate evocation

DESCRIPTION

The recipient’s arm and hand burn with an unquenchable flame.

The recipient deals 1d6 points of fire damage with unarmed attacks made with the blazing hand (and, if the recipient has one, with any claw attack made with this hand). The recipient deals 2d6 points of fire damage per round to any creature she grapples. The blazing hand sheds light like a torch. If the hand remains in contact with a flammable object for 1 full round, it deals 1d6 points of fire damage to the object.

The recipient must have an arm (or armlike appendage) to receive this elemental augmentation.

CONSTRUCTION REQUIREMENTS

Cost 8,000 gp; Feats Craft Wondrous Item; Spells fireball or flame strike; Special creator must have 10 ranks in Knowledge (planes)

Hoarfrost Bones

Price 85,000 gp; Slot none; CL 13th; Weight —; Aura strong transmutation

DESCRIPTION

The recipient’s bones are frozen with elemental rime. She gains fast healing 1 in cold weather (below 40° Fahrenheit) or when submerged at least knee deep in water, and she gains a +1 bonus to her caster level when casting spells with the cold descriptor.

The recipient cannot heal naturally, regardless of the surrounding climate, other than the fast healing provided by the hoarfrost bones, although she can still benefit from magical healing as normal. Additionally, the recipient gains vulnerability to sonic damage.

The recipient must have a skeletal structure to receive this elemental augmentation.

CONSTRUCTION REQUIREMENTS

Cost 42,500 gp; Feats Craft Wondrous Item; Spells ice body, simulacrum; Special creator must have 13 ranks in Knowledge (planes)

Quicksilver Blood

Price 62,000 gp; Slot none; CL 9th; Weight —; Aura moderate transmutation

DESCRIPTION

The recipient’s blood is infused with liquid metal that is magically bound to the recipient’s system. When the recipient bleeds, the metal clings to itself and turns a bright silver color. The recipient automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain. The recipient is considered a ferrous creature for the purposes of spells and effects such as rusting grasp and a rust monster’s attack.

This elemental augmentation cannot be applied to a creature without blood.

CONSTRUCTION REQUIREMENTS

Cost 31,000 gp; Feats Craft Wondrous Item; Spells adhesive blood, lesser restoration; Special creator must have 9 ranks in Knowledge (planes)

Smoldering Blood

Price 8,000 gp; Slot none; CL 7th; Weight —; Aura moderate abjuration

DESCRIPTION

The recipient’s blood is infused with elemental fire. Anyone within 5 feet of the recipient who strikes him with a piercing or slashing weapon takes 1d6 points of fire damage from the recipient’s molten blood. The recipient suffers no harm from hot and cold environments as per endure elements, but he takes a –4 penalty on saving throws against effects that cause fatigue or exhaustion.

This elemental augmentation cannot be applied to a creature without blood.

CONSTRUCTION REQUIREMENTS

Cost 4,000 gp; Feats Craft Wondrous Item; Spells endure elements, fire shield; Special creator must have 7 ranks in Knowledge (planes)

Vaporous Lungs

Price 10,800 gp; Slot none; CL 7th; Weight —; Aura moderate abjuration

DESCRIPTION

The recipient’s lungs are imbued with tiny pockets that contain elemental air, and his mouth and nose constantly leak thin trails of mist or smoke. Once per day as a standard action, the user can inhale all non-magical cloud and fog effects within a 20-foot radius, negating their effects. Mundane clouds and fogs in this area are automatically removed when the user inhales. Although prevailing weather conditions may refill the area over time, they rarely do so immediately. The recipient also removes any magical cloud or fog spells in the area, so long as the spell’s entire area is within 20 feet of the recipient, though he must succeed at a dispel check (and thus roll 1d20+7) against each spell (DC = 11 + the caster level of the spell). Any cloud or fog effect that provides a penalty or deals damage (such as acid fog) does not harm the recipient when inhaled. The effect’s normal duration continues while it is inhaled, and if the duration of the effect expires while inhaled, the effect dissipates inside the recipient’s lungs.

The recipient must hold his breath to contain the inhaled vapors. Inhaled vapors are expelled, centered on the recipient when the recipient can no longer hold his breath, when he ceases holding his breath as a free action, or when the effect of vaporous lungs is suppressed or dispelled.

This elemental augmentation cannot be applied to a creature that does not breathe.

CONSTRUCTION REQUIREMENTS

Cost 5,400 gp; Feats Craft Wondrous Item; Spells gust of wind; Special creator must have 7 ranks in Knowledge (planes)

Whirlpool Maw

Price 19,000 gp; Slot none; CL 7th; Weight —; Aura moderate conjuration

DESCRIPTION

The user’s mouth and throat are linked to an extradimensional whirlpool of water. As a full-round action, the user can swallow an adjacent unattended object up to 10 cubic feet in size. The swallowed object causes no damage to the user and has no weight; while it is swallowed, the object is stored within a nondimensional space similar to that of a bag of holding. The user can spend a full-round action to retrieve the object, which is unharmed except for being waterlogged. The recipient can store only one item at a time in his maw. If the whirlpool maw’s effect is suppressed or dispelled, the stored item appears instantly. The recipient constantly dribbles water when his mouth is open and halves the duration he can normally hold his breath.

This elemental augmentation cannot be applied to a creature without a mouth.

CONSTRUCTION REQUIREMENTS

Cost 9,500 gp; Feats Craft Wondrous Item; Spells aqueous orb, shrink item; Special creator must have 7 ranks in Knowledge (planes)

Section 15: Copyright Notice

Pathfinder Player Companion: Elemental Master’s Handbook © 2017, Paizo Inc.; Authors: John Compton, Eleanor Ferron, Mikko Kallio, Jason Keeley, Isabelle Lee, and Christopher Wasko.

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