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Staves


A staff is a long shaft that stores several spells. Staves usually hold spells grouped by a theme, and sometimes possess other abilities that they grant to the wielder. A staff has 10 charges when created, but can be recharged by a spellcaster with the appropriate spells.

Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff also functions as a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.

Activation: Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. If the spell being cast has a longer casting time than 1 standard action, however, it takes the full casting time to cast the spell from a staff. To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

d%Result
01–30Something (a design, inscription, or the like) provides a clue to its function.
31–100No special qualities.

Using Staves: Staves use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of the staff if it’s higher than the caster level of the staff. This means that staves are far more potent in the hands of a powerful spellcaster. Because they use the wielder’s ability score to set the save DC for the spells, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are also harder to dispel and have a better chance of overcoming spell resistance.

Recharging Staves: Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

A staff can hold spells of any level, and the minimum caster level of a staff is 8th.

Lesser Medium Staves
Greater Medium Staves
Lesser Major Staves
Greater Major Staves

Table: Staffs

Lesser Medium Staves
d%Lesser Medium StaffPrice (gp)Source
01–10Staff of blessed relief7,200UE
11–20Staff of minor arcana8,000UE
21–30Staff of tricks8,800UE
31–44Staff of the scout9,600UE
45–54Staff of eidolons14,400UE
55–67Staff of accompaniment14,800UE
68–84Staff of understanding16,000UE
85–100Staff of charming17,600CRB

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Greater Medium Staves
d%Greater Medium StaffPrice (gp)Source
01–11Staff of fire18,950CRB
12–21Staff of courage19,200UE
22–29Staff of belittling20,000UE
30–38Staff of feast and famine20,800UE
39–49Staff of rigor20,800UE
50–60Staff of swarming insects22,800UE
61–68Staff of authority23,000UE
69–81Staff of radiance23,200UE
82–92Staff of size alteration26,150UE
93–100Staff of journeys27,200UE

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Lesser Major Staves
d%Lesser Major StaffPrice (gp)Source
01–04Staff of acid28,600UE
05–08Staff of shrieking28,800UE
09–11Chaotic staff29,600UE
12–14Holy staff29,600UE
15–17Lawful staff29,600UE
18–21Staff of healing29,600CRB
22–24Unholy staff29,600UE
25–28Staff of the master (necromancy)30,000UE
29–32Staff of spiders30,200UE
33–36Staff of electricity31,900UE
37–39Heretic’s bane32,000UE
40–42Musical staff32,000UE
43–46Staff of souls32,800UE
47–50Staff of toxins34,200UE
51–54Staff of stealth36,800UE
55–58Staff of the avenger37,310UE
59–62Staff of aspects37,600UE
63–66Staff of speaking39,600UE
67–70Staff of frost41,400CRB
71–74Staff of bolstering41,600UE
75–78Staff of curses43,500UE
79–85Staff of dark flame47,000UE
86–89Staff of cackling wrath47,200UE
90–93Staff of performance48,800UE
94–97Animate staff49,800UE
98–100Staff of revelations51,008UE

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Greater Magic Staves
d%Greater Major StaffPrice (gp)Source
01–04Staff of illumination51,500UE
05–07Staff of obstacles51,600UE
08–10Staff of heaven and earth54,000UE
11–13Staff of travel54,400UE
14–16Staff of hoarding55,866UE
17–19Staff of traps56,925UE
20–22Staff of many rays57,200UE
23–25Staff of mithral might58,000UE
26–29Staff of defense62,000UE
30–32Staff of the planes63,960UE
33–35Staff of hungry shadows69,300UE
36–38Dragon staff81,000UE
39–41Staff of slumber81,766UE
42–46Staff of abjuration82,000UE
47–51Staff of conjuration82,000CRB
52–56Staff of divination82,000UE
57–61Staff of enchantment82,000CRB
62–66Staff of evocation82,000UE
67–71Staff of illusion82,000UE
72–76Staff of necromancy82,000UE
77–81Staff of transmutation82,000UE
82–83Staff of weather84,066UE
84–86Staff of earth and stone85,800UE
87–88Staff of vision86,666UE
89–91Staff of the woodlands100,400UE
92–94Staff of life109,400UE
95Staff of one hundred hands180,200UE
96–98Staff of passage206,900UE
99Staff of the hierophant220,000UE
100Staff of power235,000UE

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All Paizo Staves

The list below includes staves from many various Paizo sources.

3rd Party Publisher Staves

Staves d20pfsrd.com has added from various 3rd Party Publisher sources can be found at the link below.

3rd Party Staves