Price 7,812 gp; Slot none; CL 1st; Weight 2 lbs.; Aura faint necromancy
This +1 bladed scarf is dyed in somber shades of gray and tipped with treated shards of bone instead of blade-tips.
The wielder of a wanderer’s scarf is affected by a continual hide from undead spell as long as he carries or wears it. In circumstances where the spell effect would normally end (such as when channeling positive energy), this effect is suspended for 24 hours. Intelligent undead can perceive the wielder by succeeding at a DC 10 Will saving throw.
When used in combat, this weapon deals an additional 1d6 points of positive energy damage to any undead creature it strikes.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.