Price 19,725 gp; Slot none; CL 9th; Weight 10 lbs.; Aura moderate conjuration
When the wielder reduces a creature’s hit points below 0 using the chain but doesn’t kill it, she can call a shadowy duplicate of the target as a free action. This duplicate is treated as a shadow without the create spawn ability. The duplicate is friendly to the wielder and attacks her enemies, but ignores its host body. The host can’t benefit from any healing that would bring it above –1 hit points until the shadow is destroyed or disappears. The shadow fades away when the host body dies or after 10 rounds, whichever comes first. The wielder of the shadowbound chains can summon forth only one shadow at a time.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.