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Silencing



Price +2 bonus; Slot none; CL 8th; Weight —; Aura moderate illusion

DESCRIPTION

A silencing weapon makes no noise when drawn or when used to attack. In addition, after hitting a creature, the wielder can surround that creature with an aura that muffles all sounds coming from it until the beginning of the wielder’s next turn.

The target can still hear and speak (including uttering command words or casting spells with verbal components), but is much harder to hear. The DC of Perception checks to hear the sound of battle increases from –10 to 10, as long as the only combatants are the wielder of the silencing weapon and targets affected by the weapon’s muffling ability.

If the wielder confirms a critical hit with a silencing weapon, the target is also encased in a mobile aura of magical silence (Will DC 13 negates), which lasts a number of rounds equal to the critical multiplier of the weapon. The save DC increases by 2 for each critical multiplier of the weapon higher than ×2. This silence fills the target’s space but doesn’t extend beyond it.

CONSTRUCTION REQUIREMENTS

Cost +2 bonus; Feats Craft Magic Arms and Armor; Spells silence

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.