Price +1 bonus; Aura faint enchantment; CL 5th
This special ability can be placed on only weapons that deal nonlethal damage. A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes fatigued for 5 rounds.
Pathfinder Player Companion: Dirty Tactics Toolbox © 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.