Magic Items >Magic Weapons >Magic Weapon Special Abilities >

Phantom Ammunition

Price +2,000 gp; Slot none; CL 7th; Weight —; Aura moderate transmutation

DESCRIPTION

This special ability can be placed only on ammunition. Ammunition with this weapon special ability dissolves 1 round after it is fired. Additionally, if the projectile strikes true, the wound closes after the ammunition disintegrates. The weapon deals normal damage, but leaves behind no visible trace of foul play.

The listed price is for 50 pieces of phantom ammunition.

CONSTRUCTION REQUIREMENTS

Cost +1,000 gp; Feats Craft Magic Arms and Armor; Spells disintegrate, make whole


Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.