Magic Items >Magic Weapons >Magic Weapon Special Abilities >

Neutralizing


Price +1 bonus
Aura faint transmutation; CL 5th; Weight

DESCRIPTION

This special ability can only be placed on melee weapons.

A neutralizing weapon thrust into up to 1 gallon of non-magical corrosive liquid transforms it into harmless water. When used against a creature of the earth subtype, it deals an extra 1d6 points of damage. The wielder of a neutralizing weapon receives a +2 competence bonus on saving throws against acid- and earth-based effects, and the weapon itself is immune to acid damage.

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, purify food and drink; Cost +1 bonus

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors