Home >Magic Items >Magic Weapons >Magic Weapon Special Abilities >

Flamboyant

Price +1 bonus; Slot none; CL 8th; Weight —; Aura moderate transmutation

DESCRIPTION

This special ability can be placed only on one-handed or light piercing melee weapons. A flamboyant weapon has its own magical reservoir of panache that its wielder can spend to use her deeds. Usually this panache is stored within a jewel or other adornment. This reservoir holds 1 panache point, which is refreshed at the start of each day. Whether or not the wielder of a flamboyant weapon has any deeds, she can always spend 1 panache point from the flamboyant weapon to reroll an attack made with it that missed due to rolling a natural 1. When the wielder does so, she must take the second result, even if it also misses.

CONSTRUCTION REQUIREMENTS

Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells heroism, creator must be a panache user

Flamboyant, Greater

Price +3 bonus; Slot none; CL 5th; Weight —; Aura moderate transmutation

DESCRIPTION

This special ability can be placed only on one-handed or light piercing melee weapons. A greater flamboyant weapon is nearly identical to a flamboyant weapon, but its reservoir holds 3 panache points instead of 1. A weapon cannot have both this special ability and the flamboyant special ability.

CONSTRUCTION REQUIREMENTS

Cost +3 bonus; Feats Craft Magic Arms and Armor; Spells greater heroism, creator must be a panache user

Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.