Magic Items >Magic Weapons >Magic Weapon Special Abilities >

Exhausting

Price +3 bonus; Slot none; CL 12th; Weight —; Aura strong necromancy

DESCRIPTION

This ability can be placed only on melee weapons. An exhausting weapon can bring a great weariness to opponents in battle. On a critical hit, the wielder can choose to forgo the additional damage dice to instead sap the struck creature’s strength and stamina, causing it to become exhausted. Opponents that are already exhausted don’t suffer any additional effects, and creatures immune to the effects of exhaustion or to critical hits are not affected.

CONSTRUCTION REQUIREMENTS

Cost +3 bonus; Feats Craft Magic Arms and Armor; Spells ray of exhaustion


Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.