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Blood-Hunting


Price +1 bonus; Slot none; CL 8th; Weight —; Aura moderate conjuration

DESCRIPTION

A blood-hunting weapon excels against enemies with the bloodline class feature. Against a designated foe, the weapon’s enhancement bonus is 2 better than its actual bonus. It also deals an additional 2d6 points of damage against such foes. When combined with abilities like bane or spirit-hunting, the enhancement bonus increases granted by these abilities don’t stack, but an extra 1d6 points of damage are added to the additional damage for each special ability beyond the first. (For example, a bane blood-hunting weapon would deal 3d6 additional points of damage, and a bane blood-hunting spirit-hunting weapon would deal 4d6 additional points of damage.) To randomly determine a weapon’s designated foe, roll on the following table. Other designated foes are possible, but most of these weapons are tuned against creatures with the following bloodlines.

d% Designated Foe

01–05 Aberrant

06–15 Abyssal

16–30 Arcane

31–35 Celestial

36–40 Destined

41–50 Draconic

51–60 Elemental

61–70 Fey

71–80 Infernal

81–90 Undead

91–95 Other

96–100 All

CONSTRUCTION REQUIREMENTS

Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells summon monster I


Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.