Magic Items >Magic Armor >Magic Armor and Shield Special Abilities >

Sensing




Price +3 bonus; Slot none; CL 14th; Weight —; Aura strong divination

DESCRIPTION

A set of sensing armor compensates when its wearer has been blinded, is in total darkness (as long as the wearer doesn’t have darkvision or the see in darkness ability), or is in magical darkness (as long as the wearer doesn’t have the see in darkness ability). When one of these conditions affects the wearer, sensing armor immediately grants its wearer blindsight with a 5-foot range and blindsense with a 60-foot range. As soon as the wearer can see, the additional senses end. The wearer can’t gain these abilities by closing her eyes.

CONSTRUCTION REQUIREMENTS

Cost +3 bonus; Feats Craft Magic Arms and Armor; Spells true seeing


Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.