Home >Magic Items >Magic Armor >Magic Armor and Shield Special Abilities >

Arrow-Collecting



Price +3 bonus; Aura moderate abjuration and evocation; CL 11th

DESCRIPTION

Restriction: This ability can be applied only to medium armor.

Armor with the arrow-collecting special ability grants the wearer a 20% miss chance against ranged projectile attacks (but not thrown weapon attacks, ranged spell effects such as rays, or massive ranged projectiles such as those fired from siege weapons). When a projectile misses the wearer of arrow-collecting armor because of this miss chance, the projectile begins to orbit the wearer. Arrow-collecting armor can hold up to 5 pieces of ammunition in this fashion. Any projectiles that would be collected beyond that limit drop at the wearer’s feet.

As a standard action, the wearer of arrow-collecting armor can shoot all collected projectiles currently floating around the armor at a single target within 30 feet. Make a separate attack roll for each projectile, using the wearer’s ranged attack modifier and any enhancement bonus the projectile might have. If the projectiles are not used in this way within 5 minutes, or if anyone tries to grab or move them, they break and become useless.

CONSTRUCTION REQUIREMENTS

Cost +3 bonus; Feats Craft Magic Arms and Armor; Spells entropic shield, telekinesis

Section 15: Copyright Notice

Pathfinder Player Companion: Armor Master’s Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, Robert Brookes, Anthony Li, Luis Loza, and David Schwartz.