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    Magic Armor

    Enchanted armor is one of the most important things an adventurer can acquire—for what good is wealth and power when a dragon claw rips through your breastplate?

    In general, magic armor protects the wearer to a greater extent than non-magical armor. Magic Armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

    In addition to an enhancement bonus, armor may have special abilities . Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A suit of armor with a special ability must also have at least a +1 enhancement bonus.

    Special Materials: A suit of armor or a shield may be made of an unusual material.

    d% Special Material
    01–95 The item is of a standard sort
    96-100 The item is made of a special material

    Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets.

    Caster Level for armor and shields: The caster level of a magic shield or magic armor with a special ability is given in the item description. For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

    Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).

    A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.

    As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A shield with a special ability must also have at least a +1 enhancement bonus.

    Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action).

    Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same.

    Table: Magic Armor and Shields

    Table: Armor and Shield Pricing by Bonus
    Armor or Shield Bonus Base Price
    +1 1,000
    +2 4,000
    +3 9,000
    +4 16,000
    +5 25,000
    +6* 36,000
    +7* 49,000
    +8* 64,000
    +9* 81,000
    +10* 100,000

    * An armor or shield can't have an enhancement bonus higher than +5. Use these lines to determine price when special abilities that count as additional bonuses are added in.

    Lesser Minor Magic Armor or Shield
    d% Armor or Shield
    01—80 +1 armor or shield (1,000 gp base price)
    81—100 Lesser minor specific armor or shield
    Greater Minor Magic Armor or Shield
    d% Armor or Shield
    01—26 +1 armor or shield (1,000 gp base price)
    27—53 +2 armor or shield (4,000 gp base price)
    54—80 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
    81—100 Greater minor specific armor or shield
    Lesser Medium Magic Armor or Shield
    d% Armor or Shield
    01—10 +1 armor or shield (1,000 gp base price)
    11—20 +2 armor or shield (4,000 gp base price)
    21—32 +3 armor or shield (9,000 gp base price)
    33—44 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
    45—56 +1 armor with two +1 special abilities1 or +1 shield with one +1 special abilities1
    57—68 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
    69—80 +2 armor with one +1 special abilities1 or +2 shield with one +1 special abilities1
    81—100 Lesser medium specific armor or shield
    Greater Medium Magic Armor or Shield
    d% Armor or Shield
    01—10 +2 armor or shield (4,000 gp base price)
    11—22 +3 armor or shield (9,000 gp base price)
    23—32 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
    33—44 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
    45—56 +2 armor with one +1 special ability1 or +2 shield with one +1 special ability1
    57—68 +2 armor with one +2 special ability1 or +2 shield with one +2 special ability1
    69—80 +3 armor with one +1 special ability1 or +3 shield with one +1 special ability1
    81—100 Greater medium specific armor or shield
    Lesser Major Magic Armor or Shield
    d% Armor or Shield
    01—10 +3 armor or shield (9,000 gp base price)
    11—22 +4 armor or shield (16,000 gp base price)
    23—32 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
    33—44 +1 armor with one +3 special ability1 or +1 shield with one +3 special ability1
    45—56 +2 armor with one +2 special ability1 or +2 shield with one +2 special ability1
    57—68 +3 armor with one +1 special ability1 or +3 shield with one +1 special ability1
    69—80 +4 armor with one +1 special ability1 or +4 shield with one +1 special ability1
    81—100 Lesser major specific armor or shield
    Greater Major Magic Armor or Shield
    d% Armor or Shield
    01—10 +4 armor or shield (16,000 gp base price)
    11—20 +5 armor or shield (25,000 gp base price)
    21—30 +4 armor with one +1 special ability1 or +4 shield with one +1 special ability1
    31—38 +4 armor with one +2 special ability1 or +4 shield with one +2 special ability1
    39—46 +4 armor with one +3 special ability1 or +4 shield with one +3 special ability1
    47—51 +4 armor with one +4 special ability1 or +4 shield with one +4 special ability1
    52—59 +5 armor with one +1 special ability1 or +5 shield with one +1 special ability1
    60—67 +5 armor with one +2 special ability1 or +5 shield with one +2 special ability1
    68—71 +5 armor with one +3 special ability1 or +5 shield with one +3 special ability1
    72—74 +5 armor with two +2 special abilities1 or +5 shield with two +2 special abilities1
    75—77 +5 armor with one +4 special ability1 or +5 shield with one +4 special ability1
    78—80 +5 armor with one +5 special ability1 or +5 shield with one +5 special ability1
    81—100 Greater major specific armor or shield
    1 See Table: Armor Special Abilities and Table: Shield Special Abilities

    Magic Armor and Shield Special Abilities

    Most magic armor and shields have only enhancement bonuses. Such items can also have one or more of the special abilities detailed below. Armor or a shield with a special ability must have at least a +1 enhancement bonus.

    Table: Armor Special Abilities

    +1 Armor Special Abilities
    d% Special Ability Base Price1 Source
    01—06 Benevolent +2,000 UE
    07—12 Poison-resistant +2,250 UE
    13—18 Balanced +1 bonus UE
    19—24 Bitter +1 bonus UE
    25—30 Bolstering +1 bonus UE
    31—36 Brawling +1 bonus UE
    37—42 Champion +1 bonus UE
    43—48 Dastard +1 bonus UE
    49—54 Deathless +1 bonus UE
    55—60 Defiant +1 bonus UE
    61—66 Fortification (light) +1 bonus UE
    67—71 Grinding +1 bonus UE
    72—76 Impervious +1 bonus UE
    77—82 Mirrored +1 bonus UE
    83—88 Spell storing +1 bonus UE
    89—94 Stanching +1 bonus UE
    95—100 Warding +1 bonus UE
    +2 Armor Special Abilities
    d% Special Ability Base Price1 Source
    01—12 Glamered +2,700 UE
    13—24 Jousting +3,750 UE
    25—38 Shadow +3,750 UE
    39—52 Slick +3,750 UE
    53—64 Expeditious +4,000 UE
    65—76 Creeping +5,000 UE
    77—88 Rallying +5,000 UE
    89—100 Spell resistance (13) +2 bonus UE
    +3 Armor Special Abilities
    d% Special Ability Base Price1 Source
    01—08 Adhesive +7,000 UE
    09—17 Hosteling +7,500 UE
    18—26 Radiant +7,500 UE
    27—36 Delving +10,000 UE
    37—45 Putrid +10,000 UE
    46—55 Fortification (moderate) +3 bonus UE
    56—65 Ghost touch +3 bonus UE
    66—74 Invulnerability +3 bonus UE
    75—84 Spell resistance (15) +3 bonus UE
    85—92 Titanic +3 bonus UE
    93—100 Wild +3 bonus UE
    +4 Armor Special Abilities
    d% Special Ability Base Price1 Source
    01—16 Harmonizing +15,000 UE
    17—33 Shadow, improved +15,000 UE
    34—50 Slick, improved +15,000 UE
    51—67 Energy resistance +18,000 UE
    68—83 Martyring +18,000 UE
    84—100 Spell resistance (17) +4 bonus UE
    +5 Armor Special Abilities
    d% Special Ability Base Price1 Source
    01—08 Righteous +27,000 UE
    09—15 Unbound +27,000 UE
    16—23 Unrighteous +27,000 UE
    24—30 Vigilant +27,000 UE
    31—37 Determination +30,000 UE
    38—45 Shadow, greater +33,750 UE
    46—53 Slick, greater +33,750 UE
    54—61 Energy resistance, improved +42,000 UE
    62—69 Etherealness +49,000 UE
    70—76 Undead controlling +49,000 UE
    77—84 Energy resistance, greater +66,000 UE
    85—92 Fortification (heavy) +5 bonus UE
    93—100 Spell resistance (19) +5 bonus UE
    1 Add to enhancement bonus on Table: Armor and Shield Pricing by Bonus to determine total price

    Table: Specific Armors

    Lesser Minor Specific Magic Armor
    d% Armor Price (gp)
    01—50 Mithral shirt 1,100
    51—100 Masterwork armor or non-magical armor made with special material varies
    Greater Minor Specific Magic Armor
    d% Armor Price (gp) Source
    01—33 Mistmail 2,250 UE
    34—66 Otyugh hide 2,565 UE
    67—100 Dragonhide plate 3,300 UE
    Lesser Medium Specific Magic Armor
    d% Armor Price (gp) Source
    01—33 Elven chain 5,150 UE
    34—66 Rhino hide 5,165 UE
    67—100 Morlock hide 8,910 UE
    Greater Medium Specific Magic Armor
    d% Armor Price (gp) Source
    01—15 Adamantine breastplate 10,200 UE
    16—25 Soothsayer's raiment 10,300 UE
    26—38 Equestrian plate 10,650 UE
    39—50 Enchanted eelskin 11,160 UE
    51—62 Boneless leather 12,160 UE
    63—72 Murderer's blackcloth 12,405 UE
    73—86 Folding plate 12,650 UE
    87—100 Breastplate of vanishing 15,200 UE
    Lesser Major Specific Magic Armor
    d% Armor Price (gp) Source
    01—13 Armor of insults 16,175 UE
    14—29 Dwarven plate 16,500 UE
    30—45 Banded mail of luck 18,900 UE
    46—58 Catskin leather 18,910 UE
    59—71 Celestial armor 22,400 UE
    72—84 Buccaneer's breastplate 23,850 UE
    85—100 Plate armor of the deep 24,650 UE
    Greater Major Specific Magic Armor
    d% Armor Price (gp) Source
    01—10 Breastplate of command 25,400 UE
    11—14 Forsaken banded mail 25,400 UE
    15—24 Mithral full plate of speed 26,500 UE
    25—28 Warden of the woods 29,350 UE
    29—32 Scarab breastplate 32,350 UE
    33—38 Giant-hide armor (ogre) 39,165 UE
    39—42 Hamatula hide 44,215 UE
    43—48 Giant-hide armor (hill giant) 46,665 UE
    49—52 Demon armor 52,260 UE
    53—58 Giant-hide armor (stone, fire, or frost giant) 54,165 UE
    59—64 Giant-hide armor (troll) 59,165 UE
    65—70 Mail of malevolence 61,300 UE
    71—76 Giant-hide armor (cloud giant) 69,165 UE
    77—82 Giant-hide armor (storm giant) 76,665 UE
    83—88 Daystar half-plate 81,250 UE
    89—96 Invincible armor 137,650 UE
    97—100 Prismatic plate 160,650 UE

    Table: Shield Special Abilities

    +1 Shield Special Abilities
    d% Special Ability Base Price1 Source
    01—10 Poison-resistant +2,250 UE
    11—19 Arrow catching +1 bonus UE
    20—28 Bashing +1 bonus UE
    29—37 Blinding +1 bonus UE
    38—46 Clangorous +1 bonus UE
    47—55 Defiant +1 bonus UE
    56—64 Fortification (light) +1 bonus UE
    65—73 Grinding +1 bonus UE
    74—82 Impervious +1 bonus UE
    83—91 Mirrored +1 bonus UE
    92—100 Ramming +1 bonus UE
    +2 Shield Special Abilities
    d% Special Ability Base Price1 Source
    01—15 Rallying +5,000 UE
    16—30 Wyrmsbreath +5,000 UE
    31—50 Animated +2 bonus UE
    51—67 Arrow deflection +2 bonus UE
    68—82 Merging +2 bonus UE
    83—100 Spell resistance (13) +2 bonus UE
    +3 Shield Special Abilities
    d% Special Ability Base Price1 Source
    01—15 Hosteling +7,500 UE
    16—32 Radiant +7,500 UE
    33—49 Fortification (moderate) +3 bonus UE
    50—66 Ghost touch +3 bonus UE
    67—83 Spell resistance (15) +3 bonus UE
    84—98 Wild +3 bonus UE
    +4 Shield Special Abilities
    d% Special Ability Base Price1 Source
    01—50 Energy resistance +18,000 UE
    51—100 Spell resistance (17) +4 bonus UE
    +5 Shield Special Abilities
    d% Special Ability Base Price1 Source
    1—11 Determination +30,000 UE
    12—27 Energy resistance, improved +42,000 UE
    28—38 Undead controlling +49,000 UE
    39—55 Energy resistance, greater +66,000 UE
    56—70 Fortification (heavy) +5 bonus UE
    71—85 Reflecting +5 bonus UE
    86—100 Spell resistance (19) +5 bonus UE
    1 Add to enhancement bonus on Table: Armor and Shield Pricing by Bonus to determine total price

    Table: Specific Shields

    Lesser Minor Specific Magic Shields
    d% Shield Price (gp) Source
    01—20 Living steel heavy shield 120 UE
    21—45 Darkwood Buckler 203 UE
    46—70 Darkwood shield 257 UE
    71—100 Mithral heavy shield 1,020 UE
    Greater Minor Specific Magic Shields
    d% Shield Price (gp) Source
    01—30 Zombie skin shield 2,159 UE
    31—75 Caster's shield 3,153 UE
    76—100 Burglar's Buckler 4,655 UE
    Lesser Medium Specific Magic Shields
    d% Shield Price (gp) Source
    01—35 Spined shield 5,580 UE
    36—50 Dragonslayer's shield 7,170 UE
    51—65 Collapsible tower 8,170 UE
    66—100 Lion's shield 9,170 UE
    Greater Medium Specific Magic Shields
    d% Shield Price (gp) Source
    01—20 Caster's shield, greater 10,153 UE
    21—40 Celestial shield 13,170 UE
    41—60 Maelstrom shield 14,170 UE
    61—80 Volcanic shield 14,170 UE
    81—100 Tempest shield 15,170 UE
    Lesser Major Specific Magic Shields
    d% Shield Price (gp) Source
    01—20 Battlement shield 16,180 UE
    21—40 Winged shield 17,257 UE
    41—60 Avalanche shield 19,170 UE
    61—80 Fortress shield 19,180 UE
    81—100 Wyrmslayer's shield 20,170 UE
    Greater Major Specific Magic Shields
    d% Shield Price (gp) Source
    01—20 Spell ward tower shield 25,180 UE
    21—35 Quick block buckler 36,155 UE
    36—50 Belligerent shield 36,170 UE
    51—65 Force tower 46,030 UE
    66—85 Absorbing shield 50,170 UE
    86—100 Elysian shield 52,620 UE