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Magic Armor

Enchanted armor is one of the most important things an adventurer can acquire—for what good is wealth and power when a dragon claw rips through your breastplate?

In general, magic armor protects the wearer to a greater extent than non-magical armor. Magic Armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

In addition to an enhancement bonus, armor may have special abilities . Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A suit of armor with a special ability must also have at least a +1 enhancement bonus.

Special Materials: A suit of armor or a shield may be made of an unusual material.

d% Special Material
01–95 The item is of a standard sort
96-100 The item is made of a special material

Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets.

Caster Level for armor and shields: The caster level of a magic shield or magic armor with a special ability is given in the item description. For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).

A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.

As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A shield with a special ability must also have at least a +1 enhancement bonus.

Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action).

Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same.

Table: Magic Armor and Shields

Table: Armor and Shield Pricing by Bonus
Armor or Shield Bonus Base Price
+1 1,000
+2 4,000
+3 9,000
+4 16,000
+5 25,000
+6* 36,000
+7* 49,000
+8* 64,000
+9* 81,000
+10* 100,000

* An armor or shield can't have an enhancement bonus higher than +5. Use these lines to determine price when special abilities that count as additional bonuses are added in.

Lesser Minor Magic Armor or Shield
d% Armor or Shield
01—80 +1 armor or shield (1,000 gp base price)
81—100 Lesser minor specific armor or shield
Greater Minor Magic Armor or Shield
d% Armor or Shield
01—26 +1 armor or shield (1,000 gp base price)
27—53 +2 armor or shield (4,000 gp base price)
54—80 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
81—100 Greater minor specific armor or shield
Lesser Medium Magic Armor or Shield
d% Armor or Shield
01—10 +1 armor or shield (1,000 gp base price)
11—20 +2 armor or shield (4,000 gp base price)
21—32 +3 armor or shield (9,000 gp base price)
33—44 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
45—56 +1 armor with two +1 special abilities1 or +1 shield with one +1 special abilities1
57—68 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
69—80 +2 armor with one +1 special abilities1 or +2 shield with one +1 special abilities1
81—100 Lesser medium specific armor or shield
Greater Medium Magic Armor or Shield
d% Armor or Shield
01—10 +2 armor or shield (4,000 gp base price)
11—22 +3 armor or shield (9,000 gp base price)
23—32 +1 armor with one +1 special ability1 or +1 shield with one +1 special ability1
33—44 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
45—56 +2 armor with one +1 special ability1 or +2 shield with one +1 special ability1
57—68 +2 armor with one +2 special ability1 or +2 shield with one +2 special ability1
69—80 +3 armor with one +1 special ability1 or +3 shield with one +1 special ability1
81—100 Greater medium specific armor or shield
Lesser Major Magic Armor or Shield
d% Armor or Shield
01—10 +3 armor or shield (9,000 gp base price)
11—22 +4 armor or shield (16,000 gp base price)
23—32 +1 armor with one +2 special ability1 or +1 shield with one +2 special ability1
33—44 +1 armor with one +3 special ability1 or +1 shield with one +3 special ability1
45—56 +2 armor with one +2 special ability1 or +2 shield with one +2 special ability1
57—68 +3 armor with one +1 special ability1 or +3 shield with one +1 special ability1
69—80 +4 armor with one +1 special ability1 or +4 shield with one +1 special ability1
81—100 Lesser major specific armor or shield
Greater Major Magic Armor or Shield
d% Armor or Shield
01—10 +4 armor or shield (16,000 gp base price)
11—20 +5 armor or shield (25,000 gp base price)
21—30 +4 armor with one +1 special ability1 or +4 shield with one +1 special ability1
31—38 +4 armor with one +2 special ability1 or +4 shield with one +2 special ability1
39—46 +4 armor with one +3 special ability1 or +4 shield with one +3 special ability1
47—51 +4 armor with one +4 special ability1 or +4 shield with one +4 special ability1
52—59 +5 armor with one +1 special ability1 or +5 shield with one +1 special ability1
60—67 +5 armor with one +2 special ability1 or +5 shield with one +2 special ability1
68—71 +5 armor with one +3 special ability1 or +5 shield with one +3 special ability1
72—74 +5 armor with two +2 special abilities1 or +5 shield with two +2 special abilities1
75—77 +5 armor with one +4 special ability1 or +5 shield with one +4 special ability1
78—80 +5 armor with one +5 special ability1 or +5 shield with one +5 special ability1
81—100 Greater major specific armor or shield
1 See Table: Armor Special Abilities and Table: Shield Special Abilities

Magic Armor and Shield Special Abilities

Most magic armor and shields have only enhancement bonuses. Such items can also have one or more of the special abilities detailed below. Armor or a shield with a special ability must have at least a +1 enhancement bonus.

Table: Armor Special Abilities

+1 Armor Special Abilities
d% Special Ability Base Price1 Source
01—06 Benevolent +2,000 UE
07—12 Poison-resistant +2,250 UE
13—18 Balanced +1 bonus UE
19—24 Bitter +1 bonus UE
25—30 Bolstering +1 bonus UE
31—36 Brawling +1 bonus UE
37—42 Champion +1 bonus UE
43—48 Dastard +1 bonus UE
49—54 Deathless +1 bonus UE
55—60 Defiant +1 bonus UE
61—66 Fortification (light) +1 bonus UE
67—71 Grinding +1 bonus UE
72—76 Impervious +1 bonus UE
77—82 Mirrored +1 bonus UE
83—88 Spell storing +1 bonus UE
89—94 Stanching +1 bonus UE
95—100 Warding +1 bonus UE
+2 Armor Special Abilities
d% Special Ability Base Price1 Source
01—12 Glamered +2,700 UE
13—24 Jousting +3,750 UE
25—38 Shadow +3,750 UE
39—52 Slick +3,750 UE
53—64 Expeditious +4,000 UE
65—76 Creeping +5,000 UE
77—88 Rallying +5,000 UE
89—100 Spell resistance (13) +2 bonus UE
+3 Armor Special Abilities
d% Special Ability Base Price1 Source
01—08 Adhesive +7,000 UE
09—17 Hosteling +7,500 UE
18—26 Radiant +7,500 UE
27—36 Delving +10,000 UE
37—45 Putrid +10,000 UE
46—55 Fortification (moderate) +3 bonus UE
56—65 Ghost touch +3 bonus UE
66—74 Invulnerability +3 bonus UE
75—84 Spell resistance (15) +3 bonus UE
85—92 Titanic +3 bonus UE
93—100 Wild +3 bonus UE
+4 Armor Special Abilities
d% Special Ability Base Price1 Source
01—16 Harmonizing +15,000 UE
17—33 Shadow, improved +15,000 UE
34—50 Slick, improved +15,000 UE
51—67 Energy resistance +18,000 UE
68—83 Martyring +18,000 UE
84—100 Spell resistance (17) +4 bonus UE
+5 Armor Special Abilities
d% Special Ability Base Price1 Source
01—08 Righteous +27,000 UE
09—15 Unbound +27,000 UE
16—23 Unrighteous +27,000 UE
24—30 Vigilant +27,000 UE
31—37 Determination +30,000 UE
38—45 Shadow, greater +33,750 UE
46—53 Slick, greater +33,750 UE
54—61 Energy resistance, improved +42,000 UE
62—69 Etherealness +49,000 UE
70—76 Undead controlling +49,000 UE
77—84 Energy resistance, greater +66,000 UE
85—92 Fortification (heavy) +5 bonus UE
93—100 Spell resistance (19) +5 bonus UE
1 Add to enhancement bonus on Table: Armor and Shield Pricing by Bonus to determine total price

Table: Specific Armors

Lesser Minor Specific Magic Armor
d% Armor Price (gp)
01—50 Mithral shirt 1,100
51—100 Masterwork armor or non-magical armor made with special material varies
Greater Minor Specific Magic Armor
d% Armor Price (gp) Source
01—33 Mistmail 2,250 UE
34—66 Otyugh hide 2,565 UE
67—100 Dragonhide plate 3,300 UE
Lesser Medium Specific Magic Armor
d% Armor Price (gp) Source
01—33 Elven chain 5,150 UE
34—66 Rhino hide 5,165 UE
67—100 Morlock hide 8,910 UE
Greater Medium Specific Magic Armor
d% Armor Price (gp) Source
01—15 Adamantine breastplate 10,200 UE
16—25 Soothsayer's raiment 10,300 UE
26—38 Equestrian plate 10,650 UE
39—50 Enchanted eelskin 11,160 UE
51—62 Boneless leather 12,160 UE
63—72 Murderer's blackcloth 12,405 UE
73—86 Folding plate 12,650 UE
87—100 Breastplate of vanishing 15,200 UE
Lesser Major Specific Magic Armor
d% Armor Price (gp) Source
01—13 Armor of insults 16,175 UE
14—29 Dwarven plate 16,500 UE
30—45 Banded mail of luck 18,900 UE
46—58 Catskin leather 18,910 UE
59—71 Celestial armor 22,400 UE
72—84 Buccaneer's breastplate 23,850 UE
85—100 Plate armor of the deep 24,650 UE
Greater Major Specific Magic Armor
d% Armor Price (gp) Source
01—10 Breastplate of command 25,400 UE
11—14 Forsaken banded mail 25,400 UE
15—24 Mithral full plate of speed 26,500 UE
25—28 Warden of the woods 29,350 UE
29—32 Scarab breastplate 32,350 UE
33—38 Giant-hide armor (ogre) 39,165 UE
39—42 Hamatula hide 44,215 UE
43—48 Giant-hide armor (hill giant) 46,665 UE
49—52 Demon armor 52,260 UE
53—58 Giant-hide armor (stone, fire, or frost giant) 54,165 UE
59—64 Giant-hide armor (troll) 59,165 UE
65—70 Mail of malevolence 61,300 UE
71—76 Giant-hide armor (cloud giant) 69,165 UE
77—82 Giant-hide armor (storm giant) 76,665 UE
83—88 Daystar half-plate 81,250 UE
89—96 Invincible armor 137,650 UE
97—100 Prismatic plate 160,650 UE

Table: Shield Special Abilities

+1 Shield Special Abilities
d% Special Ability Base Price1 Source
01—10 Poison-resistant +2,250 UE
11—19 Arrow catching +1 bonus UE
20—28 Bashing +1 bonus UE
29—37 Blinding +1 bonus UE
38—46 Clangorous +1 bonus UE
47—55 Defiant +1 bonus UE
56—64 Fortification (light) +1 bonus UE
65—73 Grinding +1 bonus UE
74—82 Impervious +1 bonus UE
83—91 Mirrored +1 bonus UE
92—100 Ramming +1 bonus UE
+2 Shield Special Abilities
d% Special Ability Base Price1 Source
01—15 Rallying +5,000 UE
16—30 Wyrmsbreath +5,000 UE
31—50 Animated +2 bonus UE
51—67 Arrow deflection +2 bonus UE
68—82 Merging +2 bonus UE
83—100 Spell resistance (13) +2 bonus UE
+3 Shield Special Abilities
d% Special Ability Base Price1 Source
01—15 Hosteling +7,500 UE
16—32 Radiant +7,500 UE
33—49 Fortification (moderate) +3 bonus UE
50—66 Ghost touch +3 bonus UE
67—83 Spell resistance (15) +3 bonus UE
84—98 Wild +3 bonus UE
+4 Shield Special Abilities
d% Special Ability Base Price1 Source
01—50 Energy resistance +18,000 UE
51—100 Spell resistance (17) +4 bonus UE
+5 Shield Special Abilities
d% Special Ability Base Price1 Source
1—11 Determination +30,000 UE
12—27 Energy resistance, improved +42,000 UE
28—38 Undead controlling +49,000 UE
39—55 Energy resistance, greater +66,000 UE
56—70 Fortification (heavy) +5 bonus UE
71—85 Reflecting +5 bonus UE
86—100 Spell resistance (19) +5 bonus UE
1 Add to enhancement bonus on Table: Armor and Shield Pricing by Bonus to determine total price

Table: Specific Shields

Lesser Minor Specific Magic Shields
d% Shield Price (gp) Source
01—20 Living steel heavy shield 120 UE
21—45 Darkwood Buckler 203 UE
46—70 Darkwood shield 257 UE
71—100 Mithral heavy shield 1,020 UE
Greater Minor Specific Magic Shields
d% Shield Price (gp) Source
01—30 Zombie skin shield 2,159 UE
31—75 Caster's shield 3,153 UE
76—100 Burglar's Buckler 4,655 UE
Lesser Medium Specific Magic Shields
d% Shield Price (gp) Source
01—35 Spined shield 5,580 UE
36—50 Dragonslayer's shield 7,170 UE
51—65 Collapsible tower 8,170 UE
66—100 Lion's shield 9,170 UE
Greater Medium Specific Magic Shields
d% Shield Price (gp) Source
01—20 Caster's shield, greater 10,153 UE
21—40 Celestial shield 13,170 UE
41—60 Maelstrom shield 14,170 UE
61—80 Volcanic shield 14,170 UE
81—100 Tempest shield 15,170 UE
Lesser Major Specific Magic Shields
d% Shield Price (gp) Source
01—20 Battlement shield 16,180 UE
21—40 Winged shield 17,257 UE
41—60 Avalanche shield 19,170 UE
61—80 Fortress shield 19,180 UE
81—100 Wyrmslayer's shield 20,170 UE
Greater Major Specific Magic Shields
d% Shield Price (gp) Source
01—20 Spell ward tower shield 25,180 UE
21—35 Quick block buckler 36,155 UE
36—50 Belligerent shield 36,170 UE
51—65 Force tower 46,030 UE
66—85 Absorbing shield 50,170 UE
86—100 Elysian shield 52,620 UE