Aura strong (all schools); CL 20th; Slot none; Weight —
This stone statuette of a dragon is one of five royal seals and represents the royal family’s divine right to rule the empire. Should no one of pure blood be able to take up that charge, however, the Dragon Seal can invest the right to rule in any number of living humanoid hosts. These scions often experience a series of visions of the past, present, and possible future.
The Seal has a daily allotment of 5 charges that it can use to cast the following spells on a scion: cure serious wounds, remove curse, remove disease, or restoration. Each casting uses up 1 daily charge. Alternatively, the seal can cast heal on a scion, but doing so expends all 5 charges. Finally, and only at the seal’s discretion, it can cast resurrection on a scion, but doing so renders its spellcasting powers useless for a month.
The Seal itself radiates strong magic, and those with the proper resources can sense this magic across oceans and continents, allowing it to be tracked across any distance. Originally meant to allow its rightful owners the ability to track it if stolen, this feature makes it dangerous to remove the seal from its warding box, for as long as the warding box is open, a specific legendary oni can track it.
One final ward exists on the Seal, confounding attempts to whisk it quickly away from its homeland but also making returning a stolen seal home an arduous task. The Seal can never be transported by teleportation magic or dimensional travel. It cannot be taken from the Material Plane save via special portals blessed by the gods, and characters who carry the seal cannot cast or otherwise use teleportation effects.
To destroy the Seal, rightful scions of each of the five royal families must, of their own free will, cast their families’ seals together into the well of demons in the Imperial Shrine.
Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.