Aura strong abjuration; CL 20th; Slot none; Weight 4 lbs.
Swirling runes reminiscent of claws and flames circle this elegant but ancient-looking brass bottle, and a stopper shaped like a ferocious tiger seals it tightly.
The Bottle of the Bound contains an army of fiends. A would-be wielder must know three command words to make use of the bottle: the Word of Opening, to unseal the bottle; the Word of Binding, to call forth and command its denizens; and the Word of Banishment, to return the fiends to the bottle. A holder who knows the words may use the bottle like a summon monster IX spell at will, except only creatures of the evil subtype can be summoned. The summoned creatures remain until the sun next rises or sets, and no new creatures can be summoned from the bottle until the initial summoned creatures are destroyed or return. No known force can open the bottle without the Word of Opening. If the bottle is opened without the use of the Word of Binding, its 666 inhabitants are freed, one each minute starting with CR 1 creatures and ending with the daemonic harbinger Zelishkar just over 11 hours later. If a creature is called forth and commanded without the Word of Banishment being uttered, it is free after it performs the task for which it was summoned.
The Bottle of the Bound can only be destroyed if every creature bound within, including the daemonic harbinger, is summoned and slain and the empty container is then smashed with a holy weapon blessed by a deity or empyreal lord native to Nirvana.
Pathfinder Player Companion: Knights of the Inner Sea © 2012, Paizo Publishing, LLC; Authors: Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich.