Ring Savant Prestige Class

Ubiquitous to almost every form of magical practice, the closed circle is the core of the most powerful of rituals, used to contain untold power and potential. True mastery of magical craftsmanship uses this knowledge to bind unimaginable power to the simple, yet perfect form of the ring, the ultimate closed circle.

The ring savant understands that contained within what to many is merely a simple magical tool or crutch, lies the immeasurable geometric potential to bind powerful magical effects, capable of altering the wearer’s body, manipulating elemental powers and even rewriting reality itself.

Seemingly obsessed with these magical trinkets, ring savants master the art of creating rings of great power, binding the universe’s greatest forces and energies, and eventually, even mighty outsiders to a mere mortal’s finger, wielding the power of the gods on their hands.

Hit Die: d6.

Requirements

To qualify to become a ring savant, a character must fulfill the following criteria:

Feats: Forge Ring

Skills: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Craft (jewelry) 5 ranks

Spells: Able to cast arcane or divine spells.

Class Skills

A ring savant’s class skills (and the key ability for each skill) are Appraise (Int), Craft (jewelry) (Int), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks Per Level: 2 + Int modifier.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
1st +0 +0 +0 +1 Efficient forging, ring knowledge
2nd +1 +1 +1 +1 Ring focus +1 level of existing spellcasting class
3rd +1 +1 +1 +2 Ring mastery +1 level of existing spellcasting class
4th +2 +1 +1 +2 Quick identification +1 level of existing spellcasting class
5th +2 +2 +2 +3 Extended power +1 level of existing spellcasting class
6th +3 +2 +2 +3 Enhanced protection +1 level of existing spellcasting class
7th +3 +2 +2 +4 Enhanced resistance +1 level of existing spellcasting class
8th +4 +3 +3 +4 Increased power +1 level of existing spellcasting class
9th +4 +3 +3 +5 Unravel enchantment +1 level of existing spellcasting class
10th +5 +3 +3 +5 Ruler of the rings +1 level of existing spellcasting class

Class Features

The following are class features of the ring savant prestige class.

Efficient Forging (Ex)

Any ring forged by a Ring Savant requires only 75% of the raw materials usually needed and can be completed in 75% of the normal time frame. At 7th level, this is further reduced to 50% of the normal cost and time frame.

Ring Knowledge (Ex)

A ring savant adds half her class level (minimum 1) as a bonus on Knowledge (arcana), Spellcraft, and Use Magic Device checks to identify or activate any magic ring. She can always take 10 on Knowledge (arcana) and Spellcraft checks when applied to magic rings, even if distracted or endangered.

Ring Focus (Ex)

When wearing more than the maximum number of effective rings allowed, a ring savant may, as a swift action, change which of her rings is active, up to the maximum number allowed. Doing this immediately renders any previously active rings inert until such a time that the focus is switched back. (eg. Under normal circumstances, a character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.)

Ring Mastery (Su)

At 3rd level, a ring savant can use her own caster level or a worn ring’s caster level when using a ring’s abilities, if her own caster level is higher. This ability extends to rings she has crafted herself in the past at a lower caster level.

Quick Identification (Sp)

At 4th level, a ring savant can use identify as a swift action (caster level equals her character level), but only pertaining to magical rings or jewelry. She can do this once per day per class level.

Extended Power (Sp)

At 5th level, as a swift action, a ring savant can double the duration of any effect generated by a ring as if the spell creating the effect were modified by Extend Spell. This does not apply to continuous or permanent effects, nor does it affect the number of times per day a ring’s abilities can be used. It does, however, affect the duration of each limited-use ability a ring possesses.

Enhanced Protection (Sp)

At 6th level, any ring worn by the ring savant that grants a deflection bonus to AC increases the protection provided by 1. (e.g. If a ring of protection is worn by the ring savant, the ring’s deflection bonus increases by 1.)

Enhanced Resistance (Sp)

At 7th level, any ring worn by the ring savant that grants energy resistance increases the resistance provided by 50%.(e.g. A minor ring of energy resistance would grant 15 points of resistance instead of 10.)

Increased Power (Sp)

At 8th level, any ring worn by the ring savant that deals hit point damage through a spell or spell-like effect, does so as if the spell effect is modified by Empower Spell.

Unravel Enchantment (Sp)

At 9th level, the ring savant’s understanding of the art of ring enchantment has reached a level that allows her to unravel the creations of other ring forgers. Once per day as a standard action, the ring savant can unleash a wave of metamagical energy that functions as mage’s disjunction, affecting all magical rings within a 40-ft.-radius burst centered on herself.

All rings or similarly enchanted jewelry within this radius, except those worn or carried by the ring savant are disjoined. At will, the ring savant may also choose a number of targets equal to their primary spellcasting ability modifier, to exclude from the effect.

Each affected ring must make a successful Will save or be turned into a normal item for a duration of 1 minute/level. A worn ring uses its own Will save bonus or its owner’s Will save bonus, whichever is higher. Any saving throw result of a natural 1 on the die, results in the ring failing the save, being destroyed instead of suppressed.

This ability has no effect within an antimagic field.

Ruler of the Rings (Ex)

The ring savant’s mastery of ring magic becomes unsurpassed, allowing her to have a number of active magical rings equal to half the number of fingers she possesses in her natural form. For a standard humanoid, this means the ring savant may have ten rings effectively functioning at once.

If the ring savant possesses feats that allow additional rings to be functional, or magical items such as the hand of glory, these are included in the total effective number.

Section 15: Copyright Notice

Affordable Arcana: Magic Rings, © 2017, d20pfsrd.com Publishing,; Author: Mark Thomas.

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