Magic represents the race that utilizes it, especially magic imbued into items. Some magic items were crafted for a cultural purpose, but they mostly tend towards amplifying something a race was already known for, in addition to granting a certain aptitude for trait to other users.
Price +1 bonus; Slot -; CL 6th; Aura moderate abjuration
Price +2 bonus; Slot -; CL 8th; Aura moderate transmutation
An angered weapon improves the bonuses to Strength and Constitution granted by a barbarian’s rage by 2 and prevents the barbarian from being fatigued at the end of a rage so long as the weapon is in hand. It also confers this effect on creatures or other classes that gain a rage ability like that of the barbarian.
Price +1 bonus; Slot -; CL 11th; Aura moderate transmutation
Price +1 bonus; Slot -; CL 5th; Aura faint abjuration
A trap-tripping weapon can activate traps. The wielder must be aware of the traps, have line of effect and take a full-round action to attempt to trip them. The wielder makes a check with a +5 bonus. If the result is at least equal to the Disable Device DC of any traps within 30 feet, they are activated (not disabled, unless tripping the trap also disables it). This ability is normally placed on ranged weapons or those with reach.
Some of the wondrous items presented here are made with the heritage spells presented earlier in this chapter, and may be sources of racial pride for the races associated with those spells. Others were made so long ago—or invented by many races at roughly the same time—that debate rages over who originated the concept for the tool and how. All of these items are suitable for use by characters of any race.
Price 6,250 gp; Slot Wrists; CL 8th; Aura moderate transmutation; Weight: 1 lb
These bracers appear to be rough leather wound around the forearm, but they imbue the wearer with a connection to the savage nature of the wilderness. The wearer of these bracers gains a +5 competence bonus on Intimidate and Survival checks
Circlet of Arcana
Price 12,000 gp; Slot head; CL 8th; Aura moderate divination; Weight 1 lb
This delicate circlet of wrought gold helps a wearer focus their thoughts, helping them cast under duress as well as investigate magical phenomena. The circlet grants its wearer a +10 competence bonus on Knowledge (arcana) checks as well as a +5 competence bonus on concentration and Spellcraft checks. Additionally, the wearer can use detect magic and identify once per day as spell-like abilities.
Price 10,000 gp; Slot head; CL 8th; Aura moderate transmutation; Weight: 1 lb
The wearer of this thin silver crown increases their effective level for all effects that deal energy damage by 1.
Price 6,000 gp; Slot Hands; CL 5th; Aura faint transmutation; Weight:
Price 3,600 gp; Slot neck; CL 4th; Aura faint transmutation; Weight: –
This item is a heavy gem of quartz, or a mineral of similar value, set on a thick silver chain. The gem is hinged and hollow, with two spaces inside. Each space can hold a single ioun stone, which continues to function normally despite not being in orbit around the wearer. If it holds no ioun stones, the gem can be used to cast detect magic at will.
Price 8,000 gp; Slot hands; CL 6th; Aura moderate necromancy; Weight: 1 lb
Seemingly made from cast iron, these pitted gauntlets are surprisingly light and adjust to fit the hands of their wearer. Whenever the wearer slays a member of their own race, they gain a +1 profane bonus on attack and damage rolls for 24 hours, which stacks with itself up to a maximum of +5. Additionally, they increase their favored enemy bonus, if any, against their own race by +1.
Price 5,100 gp; Slot hands; CL 4th; Aura faint transmutation; Weight: –
These gloves look like suede gloves. They empower the wearer to wield any thrown weapon as though proficient in its use. A wearer who already has proficiency with a given type of thrown weapon gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage when using that type of weapon. The damage bonus applies only if the target is within 30 feet. Both gloves must be worn to be effective..
Raiments of the Eternal Guest
Price 8,000 gp; Slot chest; CL 8th; Aura moderate enchantment; Weight: 1 lb
This exquisitely crafted tunic is emblazoned with an ancient rune representing a specific race. A character wearing this tunic counts as a member of his race only if it would be advantageous to him.
Price 1,400 gp; Slot none; CL 8th; Aura moderate illusion; Weight: –
Price 1,500 gp; Slot none; CL 8th; Aura faint conjuration; Weight: 2 lbs
This tough, sturdy backpack is built for travel and marked with various symbols of hospitality. In addition to functioning as a normal backpack, it has a number of other properties useful to a traveler; the wearer of the backpack enjoys the benefits of a constant endure elements effect. As a full-round action, the backpack may be converted into a two-man tent (creatures inside the tent benefit from a constant endure elements effect; items in the pack are stacked neatly in the tent) or back (items that will fit in the pack are placed neatly within it, with items too large to fit appearing stacked on the ground nearby). Twice per day, the wearer of the backpack (or a creature within the tent) may produce a one-gallon jug of cool water or chilled tea from one of the backpack’s flaps, and three times per day they may produce a hearty meal of fruits and vegetables, suitable for feeding two creatures, in a similar fashion. The jugs and dishes created by the traveler’s pack vanish after 10 minutes..
Price 8,000 gp; Slot waist; CL 8th; Aura moderate transmutation; Weight: 1 lb.
This thick, heavy belt is made from thin metal plates chained together. The wearer’s speed is not reduced by medium or heavy armor, and the wearer can ignore all armor check penalties on Acrobatics and Climb checks (but not check penalties from encumbrance).
Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens